Can I Do Born Again Anima Dungeons With Anima in My Armoury? Ffxiv

Game: Final Fantasy Xiv
Expansion: Heavensward
Patch: 3.xv equally of December 16, 2015, 3.25 as of March 29, 2016, 3.3 as of June 7, 2016, three.45 every bit of November 1, 2016, Patch 3.5 as of Jan 17, 2017, Patch three.55 as of Feb 28, 2017
Status: 3.15 Complete, 3.25 Complete, 3.3 Complete, 3.45 Complete, three.5 Complete, iii.55 Complete

Patches that affected the Anima Saga quests: 3.35 ("The driblet rate for luminous crystals required to undertake the quest "Soul without Life" has been increased."), iii.38 ("Certain anima weapon quests have been adjusted"), 3.57 (numerous nerfs)

Bound to: [ Hyperconductive Anima ] [ Quickened Anima ] [Sharpened Anima] [Reborn Anima] [Lux Anima]

The Outset Stride:

  1. Take the quest "An Unexpected Proposal" from Rowena at Idyllshire x5 y5.
  2. Speak to Ardashir at Azys Lla x7 y11 to consummate the quest.Reward: 1071 gil

The Anima Weapons Saga Officially Begins:

  1. Take the quest "Soul without Life" from Ardashir.
  2. Speak to Rowena at Revenant'south Toll x21 y5.
  3. Speak to Syndony at Revenant'south Toll x22 y5 (2nd floor, terrace) to acquire Astral and Umbral Nodules.

    nodule_options

    Options for acquiring an Astral Nodule and an Umbral Nodule

    • Pick 1: Quote "Players who possess a Zodiac Weapon Zeta may exchange it for both the astral and umbral nodules. Excalibur Zeta must be exchanged together with the Aegis Shield Zeta. Delight notation, still, that the Zodiac Weapon Zeta will be lost upon completing the commutation."

      original_and_replica

      Original (left) versus Replica (right). The original Zeta will be lost if given in exchange for Astral and Umbral nodule. A replica can be purchased (Zodiac Weapon Replication) from Drake at Hyrstmill, North Shroud.

      Zeta Substitution:
      Whatever Zeta weapon can exist used to exchange for the astral and umbral nodules e.g. my summoner could utilise Excalibur and Custodianship Zeta to exchange for the nodules.

    • Option 2: Quote "Alternatively, players may acquire the astral and umbral nodules in substitution for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, past participating in FATEs in certain areas."
    • Luminous wind crystals = Sea of Clouds
    • Luminous fire crystals = Azys Lla
    • Luminous lightning crystals = Churning Mists
    • Luminous ice crystals = Coerthas western highlands
    • Luminous globe crystals = Dravanian forelands
    • Luminous water crystals = Dravanian hinterlands
    • Players will receive the astral nodule in exchange for three luminous wind, burn down, and lightning crystals.
    • Players will receive the umbral nodule in exchange for iii luminous ice, earth, and water crystals.
    • Luminous crystals may exist obtained, admitting at a low probability, past participating in the same FATEs with any grade or chore, regardless of level.

      ice_crystal

      A Luminous Crystal reminiscent of the expert ol' Atma days.

      nodule_npc

      Nodules tin be obtained i at a time, which means you tin can focus on iii types of crystals at a time then exchange it for a nodule to unclutter your bag.

      Particular Acquisition Testing:
      Note:
      The crystals are put in the Inventory, not in the Key Items pocketbook.

    • 3/3 Luminous Water ice Crystals in x FATEs @ Westward Coerthas, i crystal with political party, 2 crystals with just chocobo
    • 3/3 Luminous Earth Crystals in fifteen FATEs @ Forelands, ane with political party, two with just chocobo
    • 3/3 Luminous H2o Crystals in 34 FATEs @ Hinterlands, all with just chocobo
    • 3/iii Luminous Wind Crystals in 27 FATEs @ Body of water of Clouds, one with party, ii with just chocobo
    • 3/iii Luminous Lightning Crystals in 21 FATEs @ Churning Mists, 1 with party, 2 with just chocobo
    • 3/three Luminous Burn down Crystals in 25 FATEs @ Azys Lla, 3 with political party
  4. Speak to Ardashir at Azys Lla. Present one Astral Nodule and 1 Umbral Nodule to him to stop the quest.Reward: 1447 gil and Blithe Anima Weapon (e.yard. Animated Almandal for Summoner)
    Note: Afterwards the first completion of Soul without Life, y'all will be able to retake the quest for a different job.
  5. Have quest "Toughening Up" from Ardashir at Azys Lla. Consummate the post-obit duties in the listed order to toughen up the Anima weapon. Annotation that you but demand the weapon equipped when you Exit the duty.Likewise worth noting is the fact that Level 50 duties tin be run unsynched.
    • Snowcloak
    • Sastasha (Difficult)
    • Sunken Temple of Qarn (Hard) – Speak to Ardashir later exiting the duty. A cutscene follows.
    • Keeper of the Lake
    • Wanderer'southward Palace (Hard)
    • Amdapor Keep (Hard) – Speak to Ardashir after exiting the duty. A cutscene follows.
    • Dusk Acuity
    • Sohm Al
    • The Aery
    • The Vault – Speak to Ardashir after exiting the duty. A cutscene follows.
  6. Unequip the Animated weapon. Put it in your Arsenal Chest or Inventory, then speak to Ardashir at Azys Lla to consummate the quest. You volition exist asked if y'all heard a "adult female" or a "homo" whispering, and you lot volition exist asked to hand over the Animated weapon to Gerolt. Rewards: 848 gil and Awoken Anima Weapon
    Notation: Afterwards the first completion of Toughening Upward, you volition exist able to retake the quest for a different job.
  7. Take the quest "Coming Into Its Own" from Ardashir at Azys Lla.Reward: 1512 gil and Anima Weapon (e.m. Draconomicon for Summoner)
  8. Equip or put the Awoken Anima in your inventory. Speak to Cristiana at Mor Dhona x21 y5, the first floor of the House of Splendors. The list of materials that you lot need to learn are as follows:
    • Enchanted Rubber = twenty Unidentifiable Os + 4 HQ Adamantite Francesca
    • Fast-drying Carboncoat = xx Unidentifiable Beat out + 4 HQ Titanium Alloy Mirror
    • Divine Water = twenty Unidentifiable Ore + 4 HQ Dispelling Arrow
    • Fast-acting Allagan Catalyst = 20 Unidentifiable Seeds + 4 HQ Kingcake
      ———————————–
      Related Item Exchange NPCs:
      > Hunt Billmaster (Your Grand Company) – Under "Allied Seals (GC) > Others", Unidentifiable Bone or Unidentifiable Seeds can exist purchased for thousand Allied Seals each. Notably, Unidentifiable Trounce and Unidentifiable Ore are items dropped past Heavensward timeworn maps.
      > Auriana (Mor Dhona) – Nether "Allagan Tomestones of Poetics (Other)", you can purchase Unidentifiable Bone for 680 Poetics or Unidentifiable Shell for 680 Poetics.
      >Hismena (Idyllshire) – Under "Allagan Tomestones of Police (Other)", you tin buy Unidentifiable Ore for 680 Lawor Unidentifiable Seeds for 680 Police force.
      > Sabina (Idyllshire) – Under "Precision Gordian Role Substitution", you can purchase the post-obit:
      >>> Unidentifiable Bone for ten (10 ) Precision Gordian     Bolts, each bolt obtained by clearing Alexander Gordias: The Fist of the Male parent (Normal Mode).
      >>> Unidentifiable Shell for ten (x ) Precision Gordian     Lens, each lens obtained past clearing Alexander Gordias: The Cuff of the Father (Normal Style).
      >>> Unidentifiable Ore for 10 (10 ) Precision Gordian     Spring, each leap obtained by clearing Alexander Gordias: The Arm of the Father (Normal Mode).
      >>> Unidentifiable Seeds for x (ten ) Precision Gordian     Shaft, each shaft obtained by clearing Alexander Gordias: The Burden of the Father (Normal Mode).
      —————————————
      Related Fauna Tribe NPCs:
      >Amalj'aaVendor (Southern Thanalan) – Nether "Steel Amalj'ok Exchange", y'all tin purchase Unidentifiable Bone for 13 Steel Amalj'ok tokens.
      > Sahagin Vendor (Western La Noscea) – Under "Rainbowtide Psashp Exchange", y'all can purchase Unidentifiable Shell for xiii Rainbowtide Psashp tokens.
      > Kobold Vendor (Outer La Noscea) – Under "Titan Cobaltpiece Commutation", y'all tin can buy Unidentifiable Ore for 13 Titan Cobaltpiece tokens.
      > Sylphic Vendor (East Shroud) – Under "Sylphic Goldleaf Exchange", you can purchase Unidentifiable Seeds for xiii Sylphic Goldleaf tokens.
      > Luna Vanu (Sea of Clouds) – Under "Vanu Whitebone Exchange", you can buy Unidentifiable Bone, Unidentifiable Vanquish, Unidentifiable Ore or Unidentifiable Seeds for 18 Vanu Whitebone tokens each.
      ———————————–
      Related Crafters (all items to be submitted to Cristiana must be high-quality):
      > Adamantite Francesca by Blacksmith Specialist requires Pterodactyl Strap by Leatherworker Specialist
      > Titanium Blend Mirror by Alchemist Specialist requires Titanium Alloy Square by Armorer Specialist
      > Dispelling Arrow by Carpenter Specialist requires Blessed Fletchings past Weaver Specialist
      > Kingcake by Culinarian Specialist requires Moogle Miniature by Goldsmith Specialist
  9. Handover the Awoken weapon and the 4 quest materials to Gerolt at Azys Lla. A cutscene will follow and the quest will exist completed. Note: Later on the get-go completion of Coming Into Its Ain, y'all will be able to retake the quest for a different job.

ffxiv_10012016_010649

Summoner Anima: The Draconomicon

List of Anima Weapons:
Delight annotation that these items can only be equipped past JOBS and not by CLASSES (e.g. Draconomicon can merely be equipped past a Summoner, not past an Arcanist)

  1. Ancile and Almace (Paladin)
  2. Verethragna (Monk)
  3. Ukonvasara (Warrior)
  4. Rhongomiant (Dragoon)
  5. Gandiva (Bard)
  6. Kannagi (Ninja)
  7. Majestas (White Mage)
  8. Hvergelmir (Black Mage)
  9. The Draconomicon (Summoner)
  10. Tetrabiblos (Scholar)
  11. Nothung (Night Knight)
  12. Armageddon (Machinist)
  13. Deneb (Astrologian)

— This concludes the showtime part of the Anima Saga. —





Patch three.25: Hyperconductive Anima

  1. Take the quest "Finding Your Vox" from Ardashir at Azys Lla. Don't forget to equip or put your anima in your armory/inventory.
  2. Your task: Bring 5 Aether Oil to Ardashir. It tin exist obtained from the following:
    • Worth 1800 Esoterics from Hismena in Idyllshire; or
    •  Reward from the weekly quest "The Gift of the Archmagus" from Koh Rabntah, Mor Dhona. It requires the completion of the Crystal Belfry story arc. The first Crystal Belfry quest is "Legacy of Allag" from the Outlandish Homo at Revenant'south Toll, Mor Dhona.
  3. Bring the v Aether Oil and your anima weapon to Ardashir. Plough the items over to him to receive the following rewards: 518 gil, Hyperconductive Anima Weapon
  4. And then… that's it. It'southward a pretty straightforward quest this time.

ffxiv_05042016_194049.jpg

— This concludes the second part of the Anima Saga. —





Patch 3.three: Quickened Anima

  1. Take the quest "A Dream Fulfilled" from Ardashir at Azys Lla. Don't forget to equip or put your anima in your armory/inventory.
  2. Go to Idyllshire and speak to Ulan at x6 y4.You lot will be given an Anima Glass; if you lose it, you lot can ask for another one from Arnott (right abreast Ulan).  You will too be given Ulan's Note which has a list of items that can be turned over for Crystal Sands.An Anima quest carte volition so be bachelor from Ulan.Important Notation: Ulan volition allow you to access the quest card if yous have your Anima weapon equipped. She will not open the bill of fare if you only have the weapon in your armory or inventory.

ulan_menu

Foster the anima's growth volition give you access to a Sphere Scroll-esque characteristic. Simply worry non! This time, it won't require copious amounts of materia:

quickening1

Notably, each Crystal Sand + Umbrite yields Three Treated Crystal Sands, which translates to THREE POINTS for your quickening.

The required items are Crystal Sand and Umbrite. How to acquire them?

  • Umbrite: Hismena, Idyllshire – Esoterics (Others) for 300 esoterics each
  • Crystal Sand: From Ulan'south Exchange Items for Crystal Sand choice

240 points divided by 3 Treated Crystal Sand = lxxx. Going by this calculation, you need at most 80 pieces of Umbrite and Crystal Sand, which would create 240 Treated Crystal Sands. However, I recommend treating only 40 pieces of Umbrite and Crystal Sand. You lot'll come across the reason in the side by side department.

For now, see the list below for the items that can be exchanged for Crystal Sand:

quickening_neuflune

Next upward, upon reaching 120/240 points, the Anima will experience "consummate".

anima_120points

A cutscene will exist shown and story-wise, it is revealed that Ulan believes that the Anima should have reached the noon of its power with only 120 Treated Crystal Sands. All the same, the Anima wishes to go even stronger; Ulan obliges and Ardashir goes off to take Gerolt forge a new weapon to contain the growing power of your Anima. Yous may then give more Treated Crystal Sands to the Anima.

ffxiv_24062016_192754

The cutscene provides an in-game explanation of the succeeding changes to the quest.

anima_120pointsplus

Later on the 120 points/the cutscene, when you convert Crystal Sand and Umbrite to Treated Crystal Sand, you can get a bonus (1 to five).

quickening2

Afterwards 240 points, a cutscene volition be shown. The Anima will feel "heavy" and Ulan volition instruct you to take the Anima to Ardashir at Azys Lla so that the Anima's soulstone can be transferred to a new weapon.

Side by side step of the quest: Unequip your Anima weapon and put information technology in the Armory Chest or Inventory*. The Anima glass should also exist in your Key Items bag**. Turn the weapon over to Ardashir and a cutscene will be shown.

* If your Anima is equipped or if it is not in your Arsenal or Inventory for any reason, Ardashir will not have a check mark even if your Anima is complete.
** If the Anima glass is not in your Fundamental Items, the following message volition appear:You must accept the anima glass in your inventory to proceed with this quest. Speak with Arnott in Idyllshire in social club to obtain another.

ffxiv_04072016_192506

The summoner weapon: Book of the Mad Queen. Wow I love the summoner relic names… Apocalypse, and now this. -cackles-

ffxiv_04072016_192540

Ardashir almost cries like a infant considering a plebe like him who doesn't accept Hydaelyn's blessing can finally see an Anima!

quickening3

The paladin Quickening Window has 2 "tabs": Sword and Shield. Merely click the icons on the left side to switch betwixt the tabs.

Note: After the kickoff completion of A Dream Fulfilled, you will exist able to torture yourself again- er, retake the quest for a dissimilar job.

Some other Notation: If you talk to Ulan while equipped with a task that has already completed A Dream Fulfilled, yous will be presented with two options:

  • Recondition the anima of a different weapon.
  • Recondition the anima of your equipped weapon.

Reconditioning will allow you to re-assign the stats of your weapon. It does non crave any Umbrite (thank the Twelve!) but it does require Crystal Sands.

List of Quickened Anima Weapons:
Data from the Achievements Log. Please note that these items can simply be equipped by JOBS and not past CLASSES (east.g. Book of the Mad Queen can only be equipped by a Summoner, non by an Arcanist)

  1. Sword and Shield of the Twin Thegns (Paladin)
  2. Sultan's Fists (Monk)
  3. Axe of the Bloody Emperor (Warrior)
  4. Trident of the Overlord  (Dragoon)
  5. Bow of the Autarch (Bard)
  6. Spurs of the Thorn Prince (Ninja)
  7. Cane of the White Tsar (White Mage)
  8. Rod of the Blackness Khan (Black Mage)
  9. Book of the Mad Queen (Summoner)
  10. Word of the Magnate (Scholar)
  11. Guillotine of the Tyrant (Dark Knight)
  12. Flame of the Dynast (Machinist)
  13. Sphere of the Last Heir (Astrologian)

— This concludes the third role of the Anima Saga. —





Patch 3.45: Sharpened Anima

  1. Take the quest "Hereafter Proof" from Ardashir at Azys Lla. Don't forget to equip your anima.
  2. Get to Blamprest at Idyllshire x7,ix y6.0; your anima should be equipped or in your inventory/armory chest. This volition introduce y'all to ii new NPCs for the Anima Saga and the game will land "Singing Clusters At present Obtainable" . To obtain singing clusters, of which you need 50 (l) to keep with the quest:
    • [Daily Quest] Cut from a Different Textile: NPC Angelet. Obtain a cloth of agonizing memories by immigration the Duty Roulette: Practiced. Reward: One (1) Singing Cluster. Notation: This quest can be completed even with a different job/course (non your Anima job/class) when doing the Roulette.
    • [Weekly Quest] Seeking Inspiration: NPC Amphelice. Obtain threevolumes of An Adventurer'south Life past clearing the Duty Roulette: Leveling. This means that you have to do the Leveling Roulette Iii times. Reward: Ten (ten) Singing Clusters.Note: This quest tin exist completed even with a different job/class (not your Anima chore/class) when doing the Roulette.
    • [Sold past Merchant] NPC Hismena: 150 Lore per Singing Cluster
  3. Upon obtaining 50 Singing Clusters, return to Blamprest and hand them over. Your Anima must exist equipped or in your inventory/armory chest.
  4. Blamprest will then requite you a bottle of distilled ceruleum which Ardashir requires. Additionally, he will requite you a canteen of moonrise (ale) for Gerolt. Return to Ardashir and hand over the Anima, Ceruleum (Key Items bag) and Moonrise (Key Items bag). Spotter the cutscene and note the hint about the side by side (and final?) affiliate of the Anima Series! Rewards: 1689 gil, Sharpened Anima Weapon

ffxiv_04112016_232045

— This concludes the fourth part of the Anima Saga. —





Patch 3.5: Reborn Anima

  1. Take the quest "Built-in Again Anima" from Ardashir at Azys Lla. Don't forget to equip your anima.
  2. Obtain the following quest items from duties in any order. Practise not forget to equip your anima every bit you get out the duty:
    • Magicked Bauble – Lost City of Amdapor (Difficult)
    • Aboriginal Magicked Poppet – Bully Gubal Library (Hard)
    • Spectral Magma – Sohm Al (Hard)
  3. Give the bauble, poppet and magma to Gerolt at Azys Lla. You must have your Anima weapon in your bag or equipped.
  4. Actuate the Processing Node near Ardashir and Gerolt. You must have your Anima weapon in your bag or equipped. This will unlock a repeatable quest "Some Assembly Required" which will give yous a Newborn Soulstone. The quest requires fifteen (15) Pneumite which may exist obtained by:
    • Purchase from Hismena at Idyllshire for 200 Tomestones of Lore
    • Purchase from Auriana at Mor Dhona for 200 Tomestones of Poetics
    • Purchase from your Yard Visitor's Quartermaster under the 2d Lieutenant  > Materials list for 4000 M Company seals
  5. Give the required number of pneumite to the Processing Node and it will go on to not and so subtly jab at Windows 10… er, I mean, it will continue to synthesize the Newborn Soulstone.
  6. Activate the Verification Node correct beside the Processing Node. It will give you an enhanced anima glass and state that y'all need to increase the aetheric density of your Anima weapon i.e. SPIRITBONDING. The methods for obtaining spiritbond points seems to be like to the sometime Relic's merely the difference is that just Heavensward maps and duties count e.m. FATEs in Coerthas West give spiritbond points, merely FATEs in Middle La Noscea do non.
    • FATE: Vague light
    • Extreme Primal: Meager light
    • Dungeons: Robust low-cal
    • Raids: Hardened or Stalwart
    • anima_reborn1

      Empty glyphs

      anima_reborn2

      Almost-full glyphs

      anima_reborn3

      Full glyphs

      anima_final1

      Notice shown to the player when spiritbinding is complete

  7. With your anima equipped and at full aetheric density, speak to the Verification Node. After a brusk cutscene, proceed to the next role of the quest.
  8. Put the anima and newborn soulstone in your inventory. Speak to Gerolt.
  9. A cutscene volition show you getting acquainted with your anima spirit and its new home, the Anima Weapon. Reward: Reborn Anima Weapon, 615 gil
  10. Take the quest "Torso and Soul" from Ardashir.
  11. Speak to Rowena at Idyllshire.
  12. Return to Ardashir to conclude the quest. Rewards: Anima minion, 1559 gil

ffxiv_24012017_202504

The anima spirit in an automaton that Ardashir created.

anima_ends

The Anima Weapons Saga officially ends!

List of Reborn Anima Weapons:
Data from the Achievements Log. Delight notation that these items tin just be equipped by JOBS and non past CLASSES (e.1000. Mimesis can only be equipped by a Summoner, non by an Arcanist)

  1. Aettir and Priwen (Paladin)
  2. Nyepels (Monk)
  3. Minos (Warrior)
  4. Areadbhar  (Dragoon)
  5. Terpander (Bard)
  6. Sandungs (Ninja)
  7. Sindri (White Mage)
  8. Kaladanda (Black Mage)
  9. Mimesis (Summoner)
  10. Anabasis (Scholar)
  11. Cronus (Dark Knight)
  12. Deathlocke (Machinist)
  13. Canopus (Astrologian)



Patch 3.55: Lux Anima (the previous part said the Anima saga concluded so wtf?)

  1. Take the quest "Words of Wisdom" from Ardashir at Azys Lla. Don't forget to equip/put in inventory your anima.
  2. Speak with Rowena at Idyllshire. It is revealed that Matoya has looked into Ardashir's work on the anima and has sent her analysis.
  3. Speak with Ardashir in Azys Lla to conclude the quest.Reward: 1526 gil
  4. Take the quest "Best Friends Forever" from Ardashir at Azys Lla. Don't forget to equip your anima to begin the quest.
  5. Revisit the Hard versions of primal battles starting from A Realm Reborn ones WITH YOUR ANIMA WEAPON EQUIPPED. They are done by groups but in any club (eastward.thousand. I completed Garuda before Ifrit and it counted as Objective Fulfilled for the quest):
    • Basin of Embers (Ifrit)
    • Howling Eye (Garuda)
    • Navel (Titan)
    • Quest list changes.
    • Thornmarch (Mog Rex)
    • Whorleater (Leviathan)
    • Hit Tree (Ramuh)
    • Akh Afah Amphitheatre (Shiva)
    • Quest listing changes.
    • Thok ast Thok (Ravana)
    • Limitless Blue (Bismarck)
    • Quest list changes.
    • Containment Bay S1T7 (Sephirot)
    • Containment Bay P1T6 (Sophia)
    • Containment Bay Z1T9 (Zurvan)
  6. Subsequently revisiting the primal battles, speak with Ardashir. Your anima weapon must be equipped.
  7. Procure one (1) bottle of Archaic Enchanted Ink from any of the following:
    • Auriana at Mor Dhona – 1000 Tomestones of Poetics
    • Hismena at Idyllshire – 1000 Tomestones of Lore
  8. With the anima weapon and the Primitive Enchanted Ink in your inventory, speak to Ardashir once more. The anima's dialogue may exist different based on the "path" that yous choose for it. This volition conclude the quest.Rewards: Lux Anima, 518 gil, a plumbing fixtures achievement

ffxiv_28022017_200507

Anima Dialogue: I let it choose its ain destiny.

ffxiv_28022017_200611

Truly, madly, deeply… the concluding course of the Anima Weapon.

— Cease —


robertsonustere.blogspot.com

Source: https://dindeen.wordpress.com/2015/12/17/ffxiv-anima-weapons-saga/

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